Dr Heindrichs Classified Experiments
This was a multiplayer cooperative game where two players work together to escape a high-security lab by solving puzzles and evading patrolling guards.
The gameplay combines stealth mechanics with collaborative problem-solving, requiring players to open doors, disable obstacles, and avoid detection.
My Contributions:
AI Programming: Designed and implemented a state machine-driven guard AI that:
- Patrols predefined routes
- Chases players upon detection
- Searches intelligently when players break line of sight
Puzzle Mechanics:
- Sliding tile puzzle to unlock doors
- Reflecting laser puzzle requiring spatial coordination
Game Systems:
- Options menu with adjustable settings
- Checkpoint system for saving progress and respawning
Language: C#
Engine: Unity
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