Dr Heindrichs Classified Experiments

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This was a multiplayer cooperative game where two players work together to escape a high-security lab by solving puzzles and evading patrolling guards. The gameplay combines stealth mechanics with collaborative problem-solving, requiring players to open doors, disable obstacles, and avoid detection.

My Contributions:

    AI Programming: Designed and implemented a state machine-driven guard AI that:
  • Patrols predefined routes
  • Chases players upon detection
  • Searches intelligently when players break line of sight
    Puzzle Mechanics:
  • Sliding tile puzzle to unlock doors
  • Reflecting laser puzzle requiring spatial coordination
    Game Systems:
  • Options menu with adjustable settings
  • Checkpoint system for saving progress and respawning

Language: C#
Engine: Unity

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